Benjamin Presley

DesolationREDUX

Game Designer/Project Lead

Website

Steam

GitLab

I created DesolationREDUX mainly in an attempt to create the survival game I wanted to play.  Designed as a slower paced zombie survival game which actually rewarded co-op play between players, Desolation saw modest success in the later years of Arma 3.  I designed this total conversion, put the team together, and guided it through two years of development.  During that time I also acted as the main technical artist on the project, importing and configuring the majority of the in game assets.