I created DesolationREDUX mainly in an attempt to create the survival game I wanted to play. Designed as a slower paced zombie survival game which actually rewarded co-op play between players, Desolation saw modest success in the later years of Arma 3. I designed this total conversion, put the team together, and guided it through two years of development. During that time I also acted as the main technical artist on the project, importing and configuring the majority of the in game assets.