Benjamin Presley

BreakingPoint Standalone

Technical Artist/Level Design/Game Design

Website

I joined the BreakingPoint team shortly after development began in earnest.  My main task was to set up LODs, rework materials to allow for more randomization, and to assist the level designer in creating dynamic compositions.  I also worked as a Game Designer, expanding on the initial loot spawning system, automating and randomizing the loot crate spawning, and adding functionality to many in game items. This project is currently on hold, but will be picking back up in 2020 in which I will continue assisting in bringing the world of BreakingPoint to life.  .